• Daniel Brandt-Olsen
  • Max Madsen
  • Jakob Løfstedt


  • Interaction Design
  • Sketching
  • Prototyping
  • Programming
  • User Testing

Field studies

  • Søpavillonen
  • Ofelia Plads
  • Højbro Plads
  • ITU
  • Fælledparken


This is my final bachelorproject in the Digital Media & Design programme at the IT University of Copenhagen that was completed in June 2018.


The LEDcube is an interactive art installation that is designed using quantification of movement types. It is argued that LEDcube can, in fact, stimulate movement in the visitor to some degree, based on the theories and models involved in its making.

Movement types

Through analysis of five field studies in Copenhagen, it has been shown how an interactive installation can be used as an instrument to stimulate movement in practice. The movement types are divided into categories including swinging with arms and legs, running, jumping and dancing to describe the way in which active and passive viewers interact with LEDcube.